Beak Feather & Bone

Beak Feather & Bone

$12.99* Out of Stock (last updated 08/26/2024)

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.

To play Beak, Feather, & Bone, you’ll need:
• A stack of note cards
• Writing utensils
• Coloring utensils
• an unlabeled map (provided)
• a standard deck of playing cards
• a 10-sided die (extremely optional)

Beak, Feather, & Bone orders include a monochromatic, 30-page, 5.5x8.5", saddle-stitched booklet as well as 3x unbound, high-quality 5.5x8.5" prints of Jonathan Yee's map to use in play.

Publisher: Possible Worlds Games

Category: Role Playing Games

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