.dungeon
.dungeon
$25.00* Out of Stock (last updated 12/06/2025)
The thing that sets .dungeon apart from other books is the inspiration it takes from social games like Werewolf and Munchkin. The real world can (and will) affect the game you create. Each class has different powers based on physical things you do, or different parts of your life. The witch uses their tattoos to cast spells while the wizard uses their favorite book. The knight makes vows while the leader can offer gifts to the other players to aid them. There are 10 classes total to choose from, including the bard, the troll, and the artist.
Beyond that, the game functions on a simple contest system:
• You assign dice (like the d4, and the d8) to your stats
• Roll the appropriate die when facing an obstacle
• If you roll higher than the obstacle, you succeed!
• If you roll lower, you take damage equal to the difference
Also included in the book:
• A simple oracle system
• NPC charts for plotting in-depth characters
• A quest generator
• Advice/tools for porting adventures/monsters over to .dungeon with ease
Publisher: Dreamware Press
Category: Role Playing Games
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